A coat, a fedora hat, a gun and… jumping trousers? I have you at Gunpoint!
Admittedly, my previous approach to this game was utterly wrong. While my initial reaction was enthusiastic, I simply got tired of trying to finish each level with the best result possible. Now, I’m back in the noir-cyberpunk business and a more relaxed way to play Gunpoint makes me discover how great it is. Just like mentioned in that post long time ago, all I want is to make my clients happy and get the A+ rating for every mission.
One of my favourite things is the dialogue system, even if it doesn’t reach the level of Fallout 2 writing.
Maybe it’s not much, but I really enjoy to choose between snarky and cold, professional answers – especially when my choice isn’t just cosmetic and determines the plot. Besides, just passing levels and solving puzzles (which light to turn off first?) is a pleasurable experience. Yeah, I’ve come back and now I’m ready to finish the game.
Meanwhile, it’s The Current Year and I discovered that demo versions still exist.
Too bad that the demo of Wolfenstein: The New Colossus was a huge disappointment. It’s not even about the ridiculous opening sequence, but even playing the first level feels bad. A shooter which doesn’t give you any pleasure of shooting. Still, everyone and their mum tells me that it’s a great game, so maybe I should give it another chance.
The only positive thing so far is that it made me realise how much I’ve always loved demo versions. Why don’t I write a post explaining why they are a unique experience…