Weekly: Family Matters

The greatest advantage of owning an Early Access version of a game is watching it slowly grow like a plant in your garden, and being pleasantly surprised every time you log into your Steam account and see that new content is ready for downloading.

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To new patch for Sunless Skies adds a few important things like item storage or character creator, but the Legacy system seems to be most important. I’ve always liked the roguelite idea of inheriting talents and worldly possessions from previous Captains in Sunless Sea, not only because it made plaing in permadeath mode a tad easier, but also because it gave the game an additional depth. There was something appealing in thinking not just about reaching one of the game’s ending, but also leaving something for the future generations. However, this time inheriting works in a different way since you’re not required to have a child in-game and you don’t just get stat bonuses, but instead create a new character with the experience level the previous one had before they met their end. This sounds more like reincarnation than inheritance and I’m really curious whether it will have some implications when the game is further expanded.

 

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For God, Emperor and Country (official promo image from Steam)

 

Not all is quiet on the Eastern Front! Another Early Access game I’d really like to play is Tannenberg, recently released by the makers of my favourite multiplayer FPS Verdun. Basically, it’s just an add-on to the main game which takes the players to a new theatre, Central and Eastern Europe, and adds the not-so-mighty Russian Army as a playable faction. Beside new weapons, uniforms and maps, there’s a new game mode too which supposedly reflects the less static type of warfare which was common in the East. Sure, I’m more than eager to give it a try and write about it in a First Hour post, but…

…let’s face the truth, I’m a bad, casual player, mainly because Verdun was my first online shooter since the times of the original Counterstrike. To put it simply, I’ve played it only sporadically for the last few months because I was just too embarraseed by my poor performance. Still, the perspective of visiting war-torn Eastern Europe and fighting for the Tsar is so tempting… Oh, the hard choices we vidya fans have to make 😉

Goals: Finish one draft and publish it before Monday.

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Back with a Bang (or rather a whimper)

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I LIVE

I DIE

I LIVE AGAIN

My WordPress dashboard tells me that I published the last post more than half a year ago, shortly after I bought my brand new, shining gaming rig. A very long period of silence followed. How to explain that? An abyss of confusion.

Playing on my old laptop gave me a very limited choice. Oldies or indies. Getting a PC more suitable for my favourite hobby made me think really hard about the concept of choice cost. Suddenly, a whole new galaxy was opened before me – and Steam sales certainly don’t help you to focus on a single target. Yeah, time to change my approach and avoid hoarding unfinished games in my library — which is, by the way, the most disgusting form of consumerism.

Mad Max

The best mediocre game I’ve ever played.

Sure, just like I mentioned in that post, all the reviews I’ve read before and during playing Mad Max were right. It’s flawed. A disappointment. And yet I consider it to be one of the best experiences in my lifetime of a vidya fan.

Sure, I can see the flaws mentioned by other reviewers. Gameplay is repetitive. There are no dialogue options and the text is scarce. Difficulty threshold is way too low and you ascend to the position of a wasteland demigod too soon. Maybe there are many other minor details which would make me criticise this game if I only were a professional reviewer?

Too bad I’m just myself. Someone who finds the weakest points of this game really appealing.

There is no such thing as repetitiveness when you’re impersonating Max Rockatansky in the middle of a wasteland. Everything, driving, fighting, exploration, is hypnotising — which would be hardly possible in another setting.

Verdun

Just a few heartbeats and shell explosions after I’ve entered my first battle, I meet a small team of professional and extremely polite German players who are ready to guide me, a complete Grünschnabel. Out of sudden, I have just found my regiment, the local equivalent of a standard multiplayer clan. The battle is finished and immediately after the new map loads, one of my new trench friends quotes a very gloomy German poem about dying in the trenches. Just a few seconds later I find myself lying on the bottom of a trench, covering from artillery barrage and looking at the uncanny depiction of a hole in human skull and a pulsating brain beneath it. Shivers.

Yeah, maybe I found a FPS shooter which I can enjoy playing online after all.

Goals for this month

Verdun: Reach player level 100

…and stop being such an embarrassment to my dear Kameraden. Seriously, some of them have reset their rank to plain zero since I’ve started playing the game in December.

Space Marine: win it for the Librarius

…finishing the game shouldn’t be a problem even on the hardest difficulty level. What really makes me excited is collecting the missing floating skulls – just because it made me leave the playthrough in the past. Funny, searching for them is far more frustrating than repeatedly dying after a close encounter with a Traitor Marine who still remembers the Heresy Era.

Sunless Sea: Finish it!

According to my Steam counter, it’s almost 700 hours spent on the Unterzee. No wonder I’m so lousy at finishing games. Besides, maybe Sunless Sky is still in development, but there is a fan-made spin-off to give a try to. Hurry up, Captain!

 

This Blog: Summaries.

Amazing! Extraordinary! I’ve actually managed to finish some games since the December. It’s only polite to write about it and feed my Just Finished category.

Constant Feature: Your weekly report

What I need is some discipline. Writing a report about my progress every week seems to be a good start. Of course, it should include noting down my thoughts and posting screenshots which are to brief or irrelevant to make an entire post. Since I do most of my playing on weekends, Monday is the best choice for such reports.