Weekly: Sunday Beast

Sometimes, Sunday playing means embracing childhood nostalgia. This time the wonderful WinUAE emulator took me back to one of my favourite platformers.

Shadow of the Beast III was the first part of the series I played in my childhood and the only one I keep returning to. This is one of the rare cases when going back to my early Amiga years doesn’t end as a disappointment. I think everyone who has ever had the pleasure to play a Psygnosis game will admit that they were experts in turning visuals and sfx into magic. Personally, I think that they reached the peak of Amiga’s possibilities, but maybe I’m just blinded with nostalgia. After all, the Weird Owl Team was far from mastery in terms of pure gameplay — there are two different puzzles in the game which have always stopped me from finishing it, simply because they’re ridiculously unfair. It doesn’t matter, because I’m still hopelessly in love with the third Beast and I’ll give it another chance. Maybe a miracle will happen and I’ll be able to add it to my Just Finished collection.

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Leaving the Sierra Madre casino after a prolonged stay made me realise that the strongest point of this game is it’s open world. There is nothing better than just travelling on foot between locations and admiring the cruel beauty of the Mojave desert. Especially when you can play hide-and-seek with a mutated lizard and dispose of it with one precise shot. Yeah, New Vegas would be a lot worse without old rugged bolt-action guns.

Weekly Quest: nothing big this time, just remember to write down something interesting for the next episode every day.

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Weekly: Grande Finale

The Courier’s little vacation in the luxurious Sierra Madre spa seems to be nearly over.

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After leading my three companions to the crucial locations and triggering the gala opening event, I’m finally inside. What a wonderful place! They have a bar, a stage for singers and soft cozy beds! Too bad that the casino complex is simply infested with homicidal holograms and traps, not to mention that the locals decided to pay a visit too, which means more zombie-like Ghosts for me to kill. And then there’s that old bitter man who tells me to do ugly things, or else the collar on my neck explodes.

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The aforementioned trio is inside too and Elijah, the crazy renegade from Brotherhood of Steel, wants me to get rid of them. I don’t like villains telling me what to do (unless it’s Kay-saar), so I try to help my companions instead. First I find God/Dog in the kitchen: he is a supermutant suffering from a split personality, with his ego and id imprisoned within one body. Apparently, his animal side has had enough and wants to finish their lives by opening gas valves and sending us all to hell, but thanks to my Courier’s intellectual superiority he (it?) changes the plans. Eventually, the conversation gives me a chance to help God and Dog become one person again. Believe me, hearing the tone of their voice as they thanked me was one of the few moments in Fallout series when I felt genuinely touched.

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And then there’s Christine, another BoS member, who was sent to hunt Elijah down. She was captured by him in the Sierra Madre town and horribly mutilated, losing her voice and gaining many scars. She’s one of my favourite New Vegas characters so far, even if I spent most of our ‘conversation’ trying to guess her answers. Then I was genuinely happy when she finally recovered here ability to speech. Another moment of warmth in an otherwise cold game.

Eventually, thanks to Christine I’m able to reach the vault below the casino where our common nemesis is hiding. Unfortunately, to reach him I’ll have to beat a literal obstacle course with even more aggressive holograms and speakers making my head a-splode. As usual, I’m playing without manual saving and have to return to the checkpoint after each death, so this will take some time. Expect to see the steaming corpse of Elijah in the next Weekly post.

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Goals for this week: Publish the final post about The Final Station. With screens.