Beginning of Darkness: Mad Max

A man who lost his beloved family now loses his beloved car. He wins a dog and a friend and a friend — or rather a worshipper — so there’s still hope in this grimdark wasteland. More importantly, there is a chance that a prophet will make him a hero, not a broken degenerate seeking escape from the reality.

20161228171113_1

Id vs Superego

After spending many years as a quasi-Luddite, mostly playing classic games and indies on my battered laptop, I finally managed to buy a decent rig. Of all the possibilities, I chose to try out a game every review warns me of. It’s dull and flat, they say, mediocre at best, a wasted chance for the game of the decade. Even if it’s true, it doesn’t really matter. Breathtaking desert landscapes, a postapocalyptic, crumbling society, cars and savages, and most importantly, the titular character — for all that, I’m ready to forgive every flaw the game may have.

20161228004103_1

As usual, I think about adding self-appointed challenges, but after two hours of play it’s hard to figure it out. The only thing that comes to my mind for now:

Cockpit View Only – because immersion is important, and because this is how I played Interstate’76.

And now let’s find out if those critics were right.

Fallout 3: Sun and Steel

Pitt Outskirts

Self-defence and Slavery

The Pitt may be the best Fallout 3 add-on released by Bethesda, and certainly it’s my favourite one. The Lone Wanderer meets a stranger posing as a leader of slave resistance in the ruined Pittsburgh, which has been turned into a colossal industrial combine by a certain raider leader.  On the moment he crosses the main gate, our character is immediately knocked down by the guards and eventually wakes up at the literal bottom of the social ladder — as a slave wearing tattered rags who is forced to labour in a steelyard, facing savage mutants, radiation and, let’s not underestimate it, horrible food, the Slop. Thanks to the player’s skill (and sometimes the liberal use of quickloading), he may slowly rise from an indentured worker to an arena fighter, and eventually has the chance to become one of the Evil Overlord’s henchmen. Of course, the resistance among the enslaved population is still active and requires his help in preparing a rebellion, but the line between good and bad, the downtrodden and the oppressors, is becoming blurry…

There are two main reasons to like this mod: the first one will be obvious to everone who looks at a few screenshots or finds a gameplay video on YouTube. To put it in a nutshell, the entire location looks and feels like a part of the Mad Max universe combined with a futuristic version of the Soviet Gulag. Personally, I think that the overall tone matches the postapocalyptic tone of the Fallout series better than any other location or quest in its third installment.

The other reason is that The Pitt forces even the advanced players to start from scratch again. When he was about to enter the compound, my Hagen was a proud owner of an Enclave Power Armour, armed with a blaster literally from the outer space, and boasting 30 levels of experience. At this point, it was very refreshing to have to survive with minimum equipment, searching the gloomy steelyard for metal ingots and repelling mutant attacks again and again. The first major quest may be the most interesting and satysfying in the entire DLC, but I will write more about it another day.

Fallout 3: Sun and Steel

Pitt Outskirts

The Pitt may be the best Fallout 3 add-on released by Bethesda, and certainly it’s my favourite one. The Lone Wanderer meets a stranger posing as a leader of slave resistance in the ruined Pittsburgh, which has been turned into a colossal industrial combine by a certain raider leader.  On the moment he crosses the main gate, our character is immediately knocked down by the guards and eventually wakes up at the literal bottom of the social ladder — as a slave wearing tattered rags who is forced to labour in a steelyard, facing savage mutants, radiation and, let’s not underestimate it, horrible food, the Slop. Thanks to the player’s skill (and sometimes the liberal use of quickloading), he may slowly rise from an indentured worker to an arena fighter, and eventually has the chance to become one of the Evil Overlord’s henchmen. Of course, the resistance among the enslaved population is still active and requires his help in preparing a rebellion, but the line between good and bad, the downtrodden and the oppressors, is becoming blurry…

There are two main reasons to like this mod: the first one will be obvious to everone who looks at a few screenshots or finds a gameplay video on YouTube. To put it in a nutshell, the entire location looks and feels like a part of the Mad Max universe combined with a futuristic version of the Soviet Gulag. Personally, I think that the overall tone matches the postapocalyptic tone of the Fallout series better than any other location or quest in its third installment.

The other reason is that The Pitt forces even the advanced players to start from scratch again. When he was about to enter the compound, my Hagen was a proud owner of an Enclave Power Armour, armed with a blaster literally from the outer space, and boasting 30 levels of experience. At this point, it was very refreshing to have to survive with minimum equipment, searching the gloomy steelyard for metal ingots and repelling mutant attacks again and again. The first major quest may be the most interesting and satysfying in the entire DLC, but I will write more about it another day.