Game Boy Advance port.
Von Thronstahl – Conscriptum
Von Thronstahl – Corona Imperialis
Unit Black Flight – Interaction and Extraction
First playthrough: German campaign. Interrupted on an extremely difficult mission.
Second playthrough: German campaign complete. Attempted to pass every mission without a reprimand. Failure: skipped one of the final missions in the campaign.
The writing may be cheesy, but they got the proper attitude of a German pilot.
Manfred of Richthofen’s death.
Near the end of the German campaign, they stop being serious. Allied Zeppelins?!
To the bitter end. Heil Dir im Siegerkranz!
Alternate history: the Red Baron had exactly 100 kills before he fell. And my ace was even better.
The false promise of peace. One of the ending screens.
As always when playing a Bethesda games, I do senseless things just to immerse myself deeper into the world behind the screen.
Potema is dead. It took almost a week to conquer her Sanctum and lay her Inner Council to rest. There was a revenge part in it too, as I still remember losing Lydia to those infernal ligthnings during my first approach to Skyrim (that would be four years ago).
Since Ramzi, my player character, is supposed to be a devout worshipper of the Imperial pantheon, it would be appropriate for him to show a proper amount of gratitude to the Aedra. Although the Talos been succesfully has been successfully banished from the Solitude temple, our hero had to choose another deity to pay his respects. Zenithar was an obvious choice, as Ramzi is a faithful follower of the Path of the Smith.
Proper worship means much more than just activating an idol and receiving a blessing. Besides switching to stealth mode as an imitation of kneeling down, Ramzi must drop an offering – and not just a random piece of junk, but the most valuable object fitting the given deity’s aspect. This time it was a gold ingot, which would otherwise provide a nice boost to the smithing skill.
First walkthrough complete. Favourite weapon: knife. Not all secrets found.
While I had great time playing Earth Taken (not listed on this blog), I didn’t bother to check if there’s any sequel, and almost missed it. Accidentally, I found it on Newgrounds a few days ago while looking for a shooting game to relax in the evening.
There are only little changes in gameplay, visuals or soundtrack, but there’s nothing to complain about, as I still enjoyed the game much. Some weapons were added in the sequel, among them my two favorites: a combat knife and flamethrower. I spent most of the game time performing bold bayonet charges on the aliens and enemy troopers, and used the flamethrower only in the last stage – that’s the dilemma of a videogame pyromaniac, either you spend your precious fuel early in the game or wait for the final showdown. I still have to try that grenade launcher in the second playthrough.
The game provides little challenge for the player, which isn’t all that bad, if you treat it like bubblegum to relax after the day’s work. Still, I have the feeling that the makers wasted a perfect concept for the sort of 2D Stalker game. If only they created an open world with quests, puzzles, interactive dialogue with the NPCs… but I guess it would take more work and they wouldn’t be publishing it for free.
Five stars given, nevertheless.
Played original copy.
The second playthrough after several years.
Difficulty level: hardened.
Self-imposed challenge: Sniper
Bolt-action rifles and pistols only, no crosshair.
The Cavalry. Too bad that those Jeeps are not playable
When the Tigers broke free
In almost all levels the scenery is indestructible. This is how one of the few exceptions looks like. This house was almost intact when the fighting began.
I’m not sure whether it was deliberate or not, but my first association was with the German movie ‘Stalingrad’. The remarkable scene where the combat engineers blow up a Soviet MG nest… together with an entire building.