Damn, it feels like being alive again. For the past few months, I found little joy in playing video games, constantly skipping from one title to another and finding no satisfaction whatsoever.
To my surprise, this changed after I finally got Fallout 4 downloaded to my disk. To say that I enjoy it would be saying nothing, as I’m simply hypnotised by everything happening on the screen. So, maybe it’s the right time for little introspection. Let’s sit down and think about the reasons why I like Fallout 4 so much.
Survival of the Stealthiest
While the so-called Hardcore mode in Fallout New Vegas was a disappointment, adding only minor challenges to the gameplay, the Survival difficulty mode in F4 is something completely different. First of all, hunger, thirst and radiation are serious issues now and if you forget about them, the game punishes you by severe stats penalties. Even more importantly, even rank-and-file characters are deadly now — fitting for the highest difficulty setting — but so is the player character. If he’s careless enough, a bunch of angry Raiders can shoot him down in a few seconds, but since your basic damage is considerably higher than on lower difficulties, you can turn the tables by quietly climbing up a building or a hill and taking them out with well-placed sniper shots. Generally, sneaking is one of the most valuable skills now and I’m all happy about it.
The most important element of the Survival mode is the strategic value of beds. Since manual saving and most autosaves are disabled, you can keep your progress only by sleeping for at least one hour. That’s why it’s very important to search your surroundings for a resting place when entering a hostile territory. After all, you don’t want to lose hours of progress due to an unlucky incident with a frag mine or a genocidal ghoul. Obviously, it’s very frustrating when it happens, but it makes exploration of the wastes even more exciting.
Meet the Vault Tinkerer
Remember picking through tonnes of useless trash in Fallout 3 and New Vegas in search of Stimpaks and ammunition? Now it’s over. With the new crafting system, even tin cans and broken clocks can be real treasures. After finding a proper workshop, you can customise your weapons, armour and even the Pipboy to make them lighter, sturdier, deadlier, or simply more fancy. Add enough modifications and your weapon’s or armour’s name becomes ridiculously long, but they thought about it too and you can give it another name.
While most ingredients are common enough, some are quite rare and you’ll learn to value each piece of circuitry or nuclear material you find in the dirt. Things get even more complicated when you find out that you need the same resources to expand your settlements, but I left my settlers to their own devices so far, so let’s just leave it at that.
The Power of the Armour
There’s been a huge change in the way the game treats Power Armour in comparison with the previous instalments. Now it’s not just a piece of (very heavy and expensive) clothing you wear but rather it behaves like an in-game vehicle. The Sole Survivor enters it using that funny hatch on its back and, just like a real car, it needs fuel, the Fusion Cores, which aren’t exactly cheap but still surprisingly easy to find. Beside standard modifications increasing damage resistance, it has some new options unavailable for other types of armour, like an enhanced HUD targetting enemies or special filters in the helmet which clean your food and drink from radiation. Another minor but nice thing is that your PC sounds really badass in conversations when speaking through his power helmet. In short, for the first time in the history of the Fallout series, they really made the Power Armour something special.
Well, that’s it. I’m sure I’ll have more to write about when I spend another dozen or two of hours of playing under my belt. Meanwhile, let’s get a cup of noodles from that crazy Japanese robot and then set sail for the ruins of Boston.