Weekly (V)

One week and one day behind the schedule. Oh, well.

As almost every human being, I regret some thing I missed in the past. This time, playing Sunless Sea made me regret learning about its predecessor too late to join the Early Access or play the final release without later add-ons. Sure, Sunless Sea was hard to play, but I found the reviews complaining about it too exaggerated, since every patch made things a little easier. Meanwhile, after spending a dozen of hours with the new Failbetter’s game I can imagine how zee captains must have felt while exploring the raw version of SunSea. In short, I’m sailing through a cold, empty void which openly hates me.

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There are few locations and even fever quests, so money and resources are hard to replenish. The cramped hold is another problem – at one point, I was forced to jettison valuable cargo because otherwise I wouldn’t be able to get enough supplies and reach my next destination, The new terror mechanics makes it more difficult to maintain sanity, because this time pub-crawling in the docks or spending some money on vacation in your luxurious mansion is not enough. This time, when the dread metre goes to high, our brave voidfarer gains a so-called Condition and needs to undergo a literal therapy in one of the ports, which just happens to be a literal asylum. Do I need to add that there’s no free healthcare in the frontier and you have to pay for it with some rare items?

Fortunately, this time there’s no permadeath and it’s possible to return to the last save location if things go full Alex Kennedy. I’m still proud of never having used this feature in Sunless Sea, but this time, facing an early version of a game which is possibly infested with bugs, I’m going to use it freely. We’ll wait for the Iron Man challenge until the final version is released.

That’s it. I’ve had little progress in other games so there’s nothing else to add to this post.

Goal for this Week: Focus on Sunless Sea and beat the Death to death. It’s about time.

 

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