Promises are to be kept, but the promises a man swore to himself are easily broken.
My Windows desktop has a whole column of shortcuts to previously installed games. Each of them is like a granite rock hanging on my heart and for that reason a few months ago I’ve made a decision to stop trying new titles until I’m finished with that painful burden. Predictably, all I managed to accomplish was to make God laugh again — the proverb about telling Him about one’s plans is a bitter truth about human hybris. First, it was the sudden appearence of Sunless Sea in my life, which has consumed most of my playing time since two months, and then I fell again and purchased Gupoint at a Steam sale.
How could I resist the temptation? Platform games are generally one of my favourite genres, but the idea of a stealth logical platformer is especially appealing to me. Although it seems to be an invention of the modern retro-gaming movement, I can still recall its possible predecessors in titles like Alcatraz or Black Thorne. The former had innovative mechanics, forcing the player to avoid searchlights by finding hiding spots in a two-dimensional environment, while in the latter hugging the walls was crucial in surviving the fight with mean proto-Orks wearing oversized shotguns.
Another major reason to play Gunpoint was the film noir theme. While I do realise that many of its elements have become a cliché long time ago — cynical protagonists clad in trench coats, poisonous femmes fatales, constant gloom and rain, whisky and cigarettes — I still cannot resists its charm, which is fitting for a man who used to devour cheap Polish editions of Chandler’s novels. Especially when the general theme is accompanied by a soundtrack which matches it perfectly.
When I’m writing these words, my hacker-detective in sour armour has already begun his dubious carreer in the shady P.I. business. After completing a few simple jobs, and even finishing one mission with a perfect score and a very nice golden achievement badge (thanks, Steam!), I feel sure that I can handle the game well, but this time I’m not going to set myself too ambitious goals. I’ll leave that for a second playthrough.
Customer Friendly: Finish all missions with A+ rating
…which will mean that I’ll be riding the moral scale back and forth, because my clientele is a really colourful bunch, some of them wishing to minimise the violence, others demanding a permament removal of all witnesses. Philip Marlowe would be proud of me.